Story WorldsDistinct horizons. One publishing standard.
Each story world belongs first to its novel and author. This catalog gives every acquired world an equal place, with room for carefully selected works beyond the book.
The worlds shelfBegin with the story.
Explore a world through its novel, then follow only the maps, references, audio, games, or special works that genuinely deepen it.

The inaugural story worldHome of Awakening the Seablade by Mark Tutt Lambert
A secondary world shaped by Focus, an elemental force woven into life, politics, creatures, and magic. Trexlin is the setting of Awakening the Seablade and the inaugural example of how 13 Scions can support a novel with carefully chosen reference, audio, game, and visual works.
Enter the story world → A scalable catalog
Built to grow by author, not by franchise.
Future story worlds will appear here as peers, each with its own author, novel, and editorial identity. A dedicated world page gathers its selected companion work without allowing any one setting to define the press.
Some books may support a rich collection. Others may need nothing beyond the novel. Both belong.
The wider publishing modelForms a story world can take.
Every extension must offer a meaningful way to understand or experience the work. None is required of every book or author.
Maps and atlases
Geography, routes, and political borders presented as useful visual references.
World guides and sourcebooks
Editorially shaped reference works that reward curiosity without becoming required reading.
Games and interactive works
Playful systems developed when a story world can support a meaningful experience of its own.
Applications and digital references
Focused tools, glossaries, languages, and living references designed for readers.
Music and audio
Original music, narration, and other listening experiences that deepen atmosphere and voice.
Art and special editions
Illustration, annotations, and carefully produced editions that honor the work on the page.